| Word | Definition |
| Abilities | Guild teaching of specific skills. Scale of 1-12 with 12 being the best. |
| Alignment | Good, Neutral and Evil represent the alignments the specified races can be. |
| Average Hit points | Average number of hit points received when making a level before reaching Maximum Level |
| Breathing | This number is used for swimming underwater and represents how long the race can hold its breath for -- the higher, the better. |
| Experience | The higher the number, the more experience is needed to make a level. |
| Extra Swings One thru Five | Lists the guild Level when extra swings are acquired |
| Guild | An ‘X’ indicates that a character of the given race may join the listed guild. All characters are able to join the Artisan guild, but there are also other requirements to join other guilds. |
| Guild Crest | Graphic of the guild’s crest |
| Guild Description | A portraiture of the guild |
| Guild Titles | Name given by guild when the listed level is obtained. |
| Loopback Server: | Run the Internet server. Change address to 127.0.0.1 This is the loop back server, the address of your own computer. Run demise, click on multiplayer, under 'new' type in 127.0.0.1:26000, and then connect to it. Create a character, and run it. You are now playing offline. If you want to run your server online, run 'winipcfg' to find out your IP address and enter that in internet server, and use :26000 to connect to your own server in the address book. |
| Maximum Age | Age is only an approximate indicator. There is a very small chance that a character could die before that age, but as one approaches the age listed, the chance of dying increases. Note: There are potions available for keeping character young, but on the upper levels of the dungeon finding them are rare. |
| Maximum Attack/Defense | The level at which you will reach the maximum Attack and Defense modifiers for that guild. |
| Maximum Attack/Defense at Level 300 | Attack and defense levels at Level 300 in the guild. |
| Maximum Level | Highest level at which Average Hit Range hit points are received. After reaching Maximum Level, only 1 or 2 hits will be received depending on the guild. Also see the advice given for Maximizing Hit Points. not yet added to site |
| Penalties | Multiple guild penalty. Affects amount of Experience Points and Gold required for leveling in that guild. |
| Quest Parameter | The percentage chance that a character will be assigned a quest after making a level, requiring the quest to be completed before making the next level. |
| Race | The race you choose for your character is very important because it affects quite a few things, including what guilds you can join, what alignment (either Good, Neutral or Evil) you can be, how fast you learn, what your maximum statistics can be, how good you can see in the dungeon, how long you can hold your breath underwater and more. So that you may have a better idea of which race may suit your requirements the best, a brief summary and description of each race available in the game has been put together. |
| Race Description | A portraiture of the race. |
| Resistances | A character’s natural resistance to specific forms of attack and other hazards. |
| Sight | Affects how well the race can see in the darkness (and in general). The higher the number, the better the eyesight. |
| Size | The size of a character affects how well they do in combat and in other situations. Larger characters tend to be harder to kill while the smaller characters are harder to hit. |
| Statistics | The numbers under the stats are in a low/high format. For example: Str 7/19 means that a character of that race cannot start with a Strength of less than 7, nor greater than 19. You may not raise a NATURAL stat more than 5 above the maximum listed above. You may not permanently raise a natural stat more than the maximum listed or start out below the minimum statistic. However, certain equipped items will modify the stats higher (or lower). |